Guide

The 10-step checklist on how to market your game

Game marketing gets messy when everything is treated like one giant task. A checklist forces the work into the right order: store page first, tracking next, audience building after that, then bigger beats like creators, demos, and festivals.

Key takeaway

Publish the store page as soon as it is credible.

Key takeaway

Get measurement in place before you buy or borrow attention.

Key takeaway

Make the Steam page convert before you scale traffic.

Key takeaway

Treat demos, festivals, and creators as force multipliers, not substitutes for a solid page.

Guide

Marketing works better when the sequence is right.

A lot of indie marketing waste comes from doing the right tasks in the wrong order. Running creators or ads into a weak store page, skipping UTM tracking, or showing up to a festival without a clear demo plan all make the same traffic less valuable. The goal is to make each step support the next one.

Guide breakdown

Start with the store page because it is the conversion hub

Steam's own documentation is clear on the leverage here: your store page gives interested players a place to act, wishlist, and later get notified when you release. That means the page should exist as soon as the game is far enough along to communicate its hook honestly.

Make measurement part of the plan, not an afterthought

Set up UTM links early so you can tell which channels actually drive tracked visits and wishlist activity. If you skip this step, you end up debating marketing channels based on vibes instead of data.

Prepare the supporting assets before outreach starts

Before you push for attention, tighten the capsule, screenshots, trailer, short description, tags, and press kit. Creator outreach, Reddit ads, festivals, and wishlists all convert better when the page and asset package are already credible.

Use creators and communities to drive qualified traffic

Traffic quality matters more than raw volume. Reach out to creators who already cover your niche, post where your audience already gathers, and favor channels that can explain your game to the right players instead of just generating noisy impressions.

Plan the event beats around the page you already built

Demos, Steam Next Fest, announcements, and launch week work best when they are attached to a page that is already doing its job. Each beat should create a reason to visit or return, not act as a desperate attempt to rescue a weak setup.

10-step marketing checklist

  • Publish a credible coming soon Steam page early.
  • Lock in the capsule, trailer, screenshots, and short description.
  • Choose accurate tags and positioning.
  • Set up UTM links for the channels you control.
  • Create a usable press kit on your own domain.
  • Build a focused creator list by niche.
  • Plan a demo strategy if the game benefits from one.
  • Use communities and creators to drive qualified traffic.
  • Coordinate launch, discount, streaming, and announcement beats.
  • Keep marketing after launch through updates, discounts, and follow-up beats.

Next step

Turn the checklist into a usable creator shortlist

Search by Steam-style tags, review current creator evidence, and save the channels you actually want for launch outreach.

Related guides

Sources

FAQ

What should come first: creators, ads, or the Steam page?

The Steam page. You need somewhere for interest to convert before you scale traffic.

Do I need a demo for marketing?

Not always, but for many PC games a demo can materially improve festival participation, creator outreach, and wishlist momentum.

How do I know which channel is working?

Use Steam UTM analytics and traffic reporting so you can compare channels by tracked visits, wishlist activity, and other downstream behavior.